FORTNITES1 Project status

A fan project in development

Chapter 1.
Back on 360.

Fortnite Chapter 1 Season 1, rebuilt for the Xbox 360.

Built from the ground up for a real RGH Xbox 360.

XBOX 360 / PROJECT HUB 01 / 04
ATHENA ISLAND / BUILD 1.10 4 IN-GAME SHOTS
Trailer slotProject footage will appear here. COMING SOON

The project

A familiar island.
A different machine.

A playable recreation of Fortnite Battle Royale, Chapter 1 Season 1 (v1.10), rebuilt to run from Aurora on a real RGH Xbox 360.

The original game code is closed source and Unreal Engine 4 does not support Xbox 360. FortniteS1 uses a custom engine and game code, with reduced assets from the original v1.10 files.

THE GOAL

Reach 30 fps on real hardware, and get as close to Season 1 as the 360 can take.

01

Made for the limits

A custom D3D9-class renderer, planned around the 360’s shared 512 MB memory and 10 MB eDRAM.

02

Season 1 source

Original v1.10 assets and gameplay data guide the map, weapons, sounds, animations and visual style.

03

Solo battle royale

Designed for 15–20 players, with a dedicated PC game server and matchmaking planned.

Season 1, piece by piece

The island comes back.

The PC core can fly across the full Athena map. Gameplay systems are being brought online and tuned against v1.10 data.

01 / DROP IN

Full Athena map

Explore the original island layout, then ride the Battle Bus into a match.

ISLAND
02 / BUILD

Build & edit

Wood, brick and metal pieces, edits, traps and launch pads.

BUILDING
03 / LOADOUT

S1 arsenal

Season 1 weapons, source-backed stats and range falloff, with the original inventory flow.

ARSENAL
04 / SURVIVE

Ten storm phases

The shrinking circle shapes each match with the original ten-phase storm plan.

THE STORM
05 / FEEL

Sound & lighting

S1 sounds and a source-backed lighting pass bring the island’s mood back.

ATMOSPHERE
06 / CONNECT

Made for a small lobby

Solo matches are designed for 15–20 players. Server and matchmaking work are planned.

PLANNED

PC progress is not a claim of Xbox 360 performance. Real hardware validation is still ahead.

From prototype to console

The road ahead.

✓
PHASE 0DONE · OCT 12

Setup & asset inventory

Project structure, v1.10 extraction and an inventory of the source files.

✓
PHASE 1DONE · OCT 13

Conversion pipeline

Texture, mesh, map, animation and audio conversion with a locked draft memory budget.

✓
PHASE 2CORE MET · OCT 13

PC engine core

Full-map flight at 125–280 fps on PC, with the current tracked budgets green. This is not a 360 benchmark.

04
PHASE 3IN PROGRESS

Gameplay & solo match

Movement, S1 loot, building, harvesting, storm, chests and the Battle Bus. The phase goal is a solo match against bots.

05
PHASE 4PLANNED

Dedicated server & matchmaking

Authoritative PC server, client prediction and a lobby that starts 15–20 player matches.

06
PHASE 5PLANNED

Xbox 360 port

XDK build, big-endian support, eDRAM tiling, Xenia checks, then real hardware.

07
PHASE 6ONGOING

Polish & stability

UI, lobby, audio mix and stability work continues alongside development.

Status and phase descriptions reflect PROJECT.md, last refreshed 14 October 2026.

The people behind it

Built with care.

DIRECTORvibe-codesProject owner
DEVELOPMENTClaude × AnthropicGame, server & website
DEVELOPMENTChatGPT Codex × OpenAIGame development

See you on the island.

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